

When and how did the idea of creating a fan-driven translation begin?Ĭolin: Thanks. However, Nintendo and Tecmo waited until the following April to announce that it would not be coming out outside of Japan.

Zero Tsukihami no Kamen, otherwise known as Fatal Frame Wii, was released in Japan in July of 2008. HookedGamers: I know I’m not the first to say it but congratulations on finally completing the project! I’d like to begin chronologically if I could. I developed Riivolution, the game patching method for the project. I developed the primary tool used for decoding and extracting the original Japanese images and text and injecting the translated English content.Īaron: And I'm Aaron, studying Computer Science as a first-year university student.
#FATAL FRAME 4 TRANSLATION PATCH SOFTWARE#
I was the team leader, head translator, and developer of the game patch.Ĭlayton: I'm Clayton - a software developer and technology consultant in Memphis, TN. Before we begin, could you introduce yourselves?Ĭolin: My name is Colin, and I'm a philosophy/independent studies student at the University of Waterloo. HookedGamers: Thanks for taking the time to sit down with us. Their work reached completion recently, high time to have a chat with the team behind the Fatal Frame 4 Translation Project. A team of determined translators, homebrew programmers and many others, united under the same banner to bring it beyond the shores of the land of the rising sun.
#FATAL FRAME 4 TRANSLATION PATCH SERIES#
Tecmo however, announced in April of 2009 that the game would not be published outside of Japan.įans of the series weren’t about to just stand by and let their favorite franchise pass them by. The game fared well in Japan but overseas gamers were left frothing at the mouth to get the game under the franchises’ English name. Tecmo delivered on this promise in 2008 with the release of Zero: Tsukihami no Kamen (Zero: Mask of the Lunar Apocalypse). The series saw three releases last generation and players were eagerly anticipating a new title. One series that has remained true is the Fatal Frame universe, a series of haunted mansion exploration games in which players tried to fend off poltergeists using special cameras to capture the tortured souls of the dead. Titles such as Resident Evil 5, FEAR 2 Project Origin and even Silent Hill’s latest iteration all turned out to be lackluster when it came down to scaring the player. Horror games have been experiencing a downfall in fear factor as of late.
